Jumat, 09 Desember 2011

[E167.Ebook] Free Ebook Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours, by Jonathan Harbour

Free Ebook Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours, by Jonathan Harbour

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Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours, by Jonathan Harbour

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours, by Jonathan Harbour



Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours, by Jonathan Harbour

Free Ebook Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours, by Jonathan Harbour

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Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours, by Jonathan Harbour

Now, there's a practical, hands-on guide to mastering game development for Windows Phone 7 with Visual C# 2010 and XNA Game Studio 4.0. One step at a time, this book teaches all facets of mobile game development, from design through publishing via Microsoft's Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who've never written a game before. Then, one step at a time, he shows how to use Microsoft's free XNA toolset to design and construct high-performance, highly-playable games for the newest Windows Phone 7 devices. Friendly, accessible, and conversational, this book delivers a practical grounding in Windows Phone 7 game development without ever becoming overwhelming or intimidating. Each lesson builds on everything that's come before, helping readers learn core techniques from the ground up. Readers learn key concepts, syntax, and techniques through short, practical examples that reflect the realities of modern mobile game development.

  • Sales Rank: #3779765 in Books
  • Published on: 2011-11-12
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.08" h x .86" w x 6.98" l, 1.20 pounds
  • Binding: Paperback
  • 384 pages

From the Author
Source code for the projects in this book may be downloaded from these book resource locations:

  • jharbour.com/forum (must create a free account first)

From the Back Cover

In just 24 sessions of one hour or less, you’ll learn how to build high performance games for Windows Phone 7 with Microsoft’s free XNA 4.0 toolset. Using this book’s straightforward, step-by-step approach, you’ll master all the skills you need to design, develop, test, and publish highly playable games for any WP7 device. You’ll learn how to integrate game logic, touch screen user input, bitmaps, animations, audio, physics effects, GPS location services, and more. Each lesson builds on what you’ve already learned, culminating in the construction of a complete game—and giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common Windows Phone 7 game development tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to…

  • Develop fast, playable Windows Phone 7 games with XNA 4.0
  • Get and manage user touch screen input
  • Draw 2D bitmapped images, and bring them to life as sprites
  • Transform sprites using rotation, scaling, and velocity calculations
  • Detect and handle collisions between game objects
  • Create surprisingly realistic animation effects
  • Master sophisticated finite state programming techniques
  • Integrate GPS Location Services into your game
  • Make the most of Windows Phone audio
  • Read, write, and save game files
  • Create your game’s Graphical User Interface (GUI)
  • Implement realistic physics effects, including gravity and acceleration
  • Tweak gameplay to make your games more fun

About the Author
Jon Harbour has been programming video games since the 1980s. His first video game system was an Atari 2600 which he played with disassembled on the floor of his room as a kid. He has written on languages and subjects that include: C++, C#, Basic, Java, DirectX, Allegro, Lua, DarkBasic, XNA Game Studio, Pocket PC, Nintendo GBA, and game console hacking. He is the author of Visual Basic Game Programming for Teens, 3rd Edition; Visual C# Game Programming for Teens; Beginning Game Programming, 3rd Edition; Multi-Threaded Game Engine Design and XNA Game Studio 4.0 for Xbox 360 Developers. Visit his blog and forum at jharbour.com.

Most helpful customer reviews

3 of 3 people found the following review helpful.
Delivers as promised, a painless and inspiring intro to WinPhon programming
By S. Westcott
This book delivers what is promised in the title, after you've gone through the book you will feel confident enough to program in the Windows Phone 7 environment. The author is clear and encouraging, providing sample code and art but gives you the tools needed to take the next step and create your own. I had followed other tutorials about app development and each glossed over the creation of images; this pointed me in the right direction to make my own.
As this is an introductory book, it has a `light touch' and doesn't go into any one topic too deeply. This allows you to get some projects started so you have a good feel for the programming environment.
Highly recommended.

1 of 1 people found the following review helpful.
Very solid book
By Joe Healy
Great walkthrough on xna dev. One of the books I'm recommending now in my talks on Windows Phone Dev. In typical SAMS 24 fashion, it walks you through a step by step methodology of learning to write xna. Good stuff.

0 of 0 people found the following review helpful.
I love it
By thelma g. fisher
i receive it in very good conditions

See all 3 customer reviews...

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